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DIFFICULTY RATING
Right from the get go, I was
in trouble. I hadn't played Doom 3 in 7 years (at least) and here I
was in an alien map and no weapons on my person. DAMN! So, of
course. I got my ass handed to me right off the bat. Once I got
acclimated though I played through about 2/3 of the map only to
discover that the author hasn't included alot of health in this map.
Ok - So I started over, because, well, the map is REALLY GOOD. So I
started over, and did better second time around. Somewhere, not too
far from the end, I acquired a soul cube. Then I promptly forgot
about it. Hell, I didn't even know how to use it ( I know now - hit
the Q key). :-) Good thing to know, if you happen
to have one handy. So, on my 2nd trip through, I'm at the end and
low on health and getting my ass kicked and THEN I remembered the
soul cube. YES! I looked up how to use it and that saved my bacon
because the ending was TUFF!! In fact, the entire map is difficult
and honestly, I could have made my life alot easier if I had learned
how to use that soul cube earlier on. So, knowing what I know now -
the map isn't as difficult as I made it out for myself but I'd still
give it a solid 6 or 7 on the richter scale.
PLAYABILITY
One of the signs of a good map
is that you want to actually finish it. Well - I DEFINTELY wanted to
finish this one. It was exciting. Lots going on and a really nice
looking map to boot. That's pretty much the short and sweet of it.
It was a fun map and now that I've beaten it once, I want to go back
and beat it again - especially considering my newly acquired
knowledge on the Soul Sphere. :-) Just for the
fact that it was such a well designed battle (and map), this map
scores high marks here.
PLAYABILITY: 8
LEVEL DESIGN
Honestly, I LOVED it. The was
a REALLY well designed map. VERY atmospheric. Very tense at times
and very eye candyish. It was quite lengthy with many different
structural designs throughout and the structure played well in to
the hands of the creatures I was battling. The only real flaw I
found was in the are in the picture you see to the right where you
have to jump over on to those platforms in order to hit a switch. I
didn't have a problem with that but it gave me an easy way to hide
from the ensuing onslaught that prevented the creatuers, who needed
to be on top of you to cause damaged, from getting too close -
making it easy to get past them.
Design: 9
OVERALL
I really did enjoy this map. I give
it high marks for originality and creativity. It could have been
more difficulty, but not much and the soul spehere was nice, but I
might have preferred actual health. Not really sure. It would have
made the ending more difficulty/challenging, if I didn't have that
soul sphere, but considering I didn't use it at all until the end,
it was a real lifesaver!
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