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darklite, by Kevin Eudy.
A wad for Ultimate Doom.
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Summary |
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Screenshots |
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Title : Darklite
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DIFFICULTY RATING
On a scale of 0 to 10 with 10 being the hardest, I’d give this one a 4.8 On any setting, this wad can be played thru with only one weapon, and no save files created. I played thru with the shotgun , and one save. I save a file anyway for precaution in case I screw something up in the level and have to go back. But, it’s more like the original Doom with the monsters predictably staged in little privies, and dark corners. I detected cul-de-sac traps before they were sprung and saved a lot of ammo and hit points a few times. Don’t get me wrong, this was a nice level, but a little too predictable with the attacks.
rating: 4.8
PLAYABILITY
Darklite is a non-linear, spacious level with the monsters spread out and grouped in certain areas. That made the combat too easy and the traps predictable. This could be one for the dusty archive file on your hard drive. I was surprised once or twice, but that’s it. This is average at best. PLAYABILITY: 5
LEVEL DESIGN
Now this area gets a higher score because the author made good use of the original textures and did up some very nice structuring. For the way the monsters were set up, I would have shot for a tighter, shorter level to balance things out. In the original Doom, there aren’t as many high-powered enemies to go around so the author can afford to slap some heavy numbers on the player to make him work his way thru. So, with that in mind…
Design: 8
OVERALL SCORE
This is a fairly decent level and can get a guy a little riled if he has never fragged an Imp before. But if you’re an experienced player, this is nothing more than an appetizer, teasing you into wanting the main course; this simply wasn’t too satisfying
Overall: 6.5
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