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Enigmatic Complex -
Computer Lab version 2.0
sp map for
doom and doom II
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Summary |
REVIEW |
Screenshots |
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Author(s):
SP doom2 (map 1) Also plays with original Doom requires: No Specific Port Reviewer: Sematary
Overall - SCORE: 6 Perhaps your experience with this will be different than mine. Perhaps you'll appreciate some of the things I didn't like. I didn't hate this map but I did find it frustrating, especially at the beginning. My favorite part of the map was watching the Cyberdemon and the Spider Mastermind frag the hell out of each other at the end. That right there almost made it worth playing the map.
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DIFFICULTY RATING - rating: 7
The difficulty in this
level isn't so much with the bestiary (mostly former humans, shotgun guys and
chaingunners) but more from the level itself. The author uses switches
(especially near the beginning) that don't have switch textures so you need to
discover them on your own. I found that rather frustrating to be perfectly
honest which will reflect in playability. There is a switch near the beginning
which require you to shoot them in order to set them off. I'll warn you now -
find the shotgun first or you won't set it off. It is the spread from the
shotgun blast that activates the switch while killing the bad guy at the same
time. If you kill him with the pistol then you'll miss the switch and you'll
never get past the beginning of the level. There were several spots in the map
where he used darkness and sudden openings of walls and such to trap the player,
which, of course was the intent so well done. If you're going just on the
bestiary, this wasn't very hard - even on UV. If you take into account surprises
then it was a little harder but for the most part there was more than enough
ammo and health throughout and once again, the map was the true enemy.
Playability - rating: 5 I'll be honest - this map really pissed
me off while I was playing it. The beginning especially was particularly
frustrating as there is no clue whatsoever as to what you're supposed to do.
Thats why I warn you about that switch you need the shotgun to hit because
this is a non-port release and you can't simply aim at it. It is clever
actually and not something most people would expect but a little too obscure
as are a couple of other switches as I mentioned earlier. You will find
yourself travelling through portions of the map many, many times after
having killed everything and may find yourself wandering around trying to
figure out what the switch you hit just did and in some cases more walls
open up to give you new enemies to battle so different moments will bring
different results. There was one portion of the map I never figured out how
to get to and there was another portion of the map that held some ammo in a
lava area that I was able to get into but couldn't figure out how to get out
of. If you don't mind spending some time searching around to figure out what
happened after you hit a switch or in some cases trying to figure out what
the switch is then you probably will enjoy this map and might enjoy the
challenge of trying to figure out what this authors warped little mind
concocted for you. Otherwise, you might just get pissed off. Once you figure
him out tho the map does get easier to navigate and can actually become a
little addictive.
Level Design - rating: 7 This is the hardest one to call. There is not alot of detail in this map which will bring you into the wayback machine in a big way as far as that goes. There are a few cool textures like the glass one which were pretty nice. The new sky texture was ok too. Level design also includes things making sense and having switches that don't look like switches and give you no clue that they are even there is a negative thing. Some of his other switch use was quite good and clever. I think overall, once you get passed the early portion of the map and get used to the design that you'll find the design to be if not inspired, at least creative. |
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