|
|
| Home | Doom2 Reviews | ForumsTotal Conversions for Doom and Doom 2 | Email me! |
Chaingun Arena
Deathmatch
|
Summary |
REVIEW |
Screenshots |
|
Author(s):
DM doom2 (map 1) requires: No Specific Port Reviewer: Sematary
Overall - SCORE: 8.3
I think you'll enjoy this level. Check it out!
|
Weapons - rating: 8
Well, as the name
implies you are using a chaingun to cut your competition to pieces. There is a
BFG in the wad which livens things up but not if you're on the recieving end of
a blast and finding it isn't so easy that you won't get creamed looking for it.
I like the concept - just the chaingun. I could have done without the BFG which
I never like in Deathmatch levels anyway - whether I have it and am using it or
on the other end. I just think it puts the other players at too much of a
disadvantage.
Playability - rating: 8 There are two distinct areas to this map - an indoor one and an outdoor one. The indoor area holds alot of your ammo and of course, the BFG along with another surprise which I won't give away. The outdoor area is where most of the real play comes out. Its wide open with high and low areas and with a little forethought can really give a player alot of places to hide and snipe from.
Level Design - rating: 9 I wouldn't say the author went to any great lengths to make a beautiful level or anything but it is very functional as a DM level and lots of fun to frag people in. There are enough elements using barriers, lifts, etc... to make play interesting and forcing the player to use just a little bit of brain power to keep from getting his ass kicked and allowing him to use the geography to his advantage. There was no special architecture, some mis-alignments, etc... but who gives a rats ass - its DM and damn fun! |
|
|
|