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Ace1

single player doom2 wad

 

 

Summary

REVIEW

Screenshots

Author(s):

Ace

SP doom2 (map 1)

requires: No Specific Port

Reviewer: Sematary

 

Download the file

 

Overall - SCORE: 8.3

What can I tell you? I hope Ace keeps em coming. You WILL have fun playing this level!

 

 

 

 

 

 

DIFFICULTY RATING  - rating: 10

    This was a difficult level but not incredibly so. I often found myself low on health, and ammo, but there was always enough light at the end of the tunnel for me to restore my game and push on. At one point I found myself face to face with three chaingunners and 2 bullets. Needless to say, I managed to waste the bad guys, extracated from my dire straits and lower the yellow key. How? Because the author placed his ammunition, health and monsters very well throughout the level and despite some very tight spots I was able to find a way to re-establish control. I give the author kudos for planning this level out very well. Despite the numerous Hellknights, cacodemons, Mancubuses, etc... there was always just enough of a carrot there for me to push on... I have to give this my best mark because it seems that everything was just so perfectly placed that he had to have put ALOT of playtesting into this. If he didn't, then he is a damn intuitive.
 

Playability -  rating: 8    

     Its truly hard to believe that this is his first wad. Everything went together so well and while I don't believe I discovered every secret or even close I had a blast playing this level and couldn't wait for more. I was a little disappointed when I finally completed the level... The only downside was that at times it was a little bit predictable but that didn't take too much away...

 

Level Design -  rating: 7

     First Level? When is the second coming? This level looks like it was designed by someone with experience. There was some redundency to the textures considering the size of the level (large - despite what Ace says in his text file). There was detail but not enough of it in my opinion. Some pictures on the wall (it could have used the nazi pictures quite well), perhaps more use of architecture so give it some pizzaz but to be perfectly honest, I was having alot of fun playing it and thats the final measure of any wad...
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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