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Cargo Cult Doom 2 wad 



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Advanced engine needed : prBoom+ (OGG-Music), complevel 2
Primary purpose : Single play
Title : Urotsuki 2: Cargo Cult
Filename : Ur2Cargo.wad
Release date : 06.03.2016
Author : Lainos
Email Address : Lainos-X@Yandex.ru
Other Files By Author : 5till L1 Complex, Doxylamine Moon: Overdose, Object
"34": Sonar, Comatose, etc...

Description : First chapter of Urotsuki 2 trilogy.
Additional Credits to : lafoxxx, Vlad Guardian, [LeD]Jake Crusher,
Chaingunner, Thirteen, and others.
All authors, whose resources I used.
Music: by ◻ (AKA General Mumble);
From Parasite Eve 2 (game).
* What is included *

New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None

* Play Information *

Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes

* Construction *

Base : New from scratch
Editor(s) used : Doom Builder (1&2), XWE, MS Paint, Photoshop, MS
Office Picture Manager, Gold Wave, Jet Audio.
May Not Run With : Zdaemon
Tested With : prBoom+

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://lainos.ucoz.net/










My Review (Review by Blue Paladin) 

DIFFICULTY: 8.6     






TIME WASTED (a new one I just made up): 1 hour, 33 minutes


ENGINE USED: ZDoom 2.7.1


LEVELS: Doom II: Map01






          That should be the gist of this review. But, since details are in fact needed, I will proceed to regale you the saga of the Many Heroic Deaths of Eric. In other words, you will buy it a lot here, mostly from stuff you donít see, as the map is IMMENSE. So, while you engage some baddie over here, a bigger one WAAAAYYY over there sees you and either snipes you or flanks you.  There are various areas in this map that are eye candy. The mapper took some serious time on this wad and it shows.



      I wonít go into the styles much, but there are cargo areas, an airport, temple, mainframe room, and other goodies to name a few. You will spend a lot of time running to and from, looking for switches (not a lot of them tho) and the exit. HINT: you will have to double back to find the exit.



          The size of the map commands at least an hour of your time, so donít expect to run and gun, then dip lickety split, because that ainít gonna happen, captain!


          I didnít find any secrets, but that doesnít mean there arenít any. So, Iíll be going back for seconds to sniff around. Itís definitely worth a second play-thru, at least. I really liked the texture pack he used; the map came off as a nod to Duke Nukem in some spots. Even the background music reminds me of that game.

          There are plenty of powerups, ammo, and weapons to help you thru. There are more than enough nasties to take you out as well. All in all, I LOVED it!