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Inner Base Doom 2 wad
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My Review (Review by Blue Paladin) MAP: Inner Base (innerbase.wad) AUTHOR: Carlos Lastra {email: jack_steel@hotmail.com} EDITOR USED: DoomBuilder PORT: ZDoom, all difficulties designed for
REVIEW
DIFFICULTY: 6.9 I played on HMP and UV, and it wasn’t too hard at all. In fact, it was a breeze. I got clipped a few times, but there was plenty of health powerups to be had. The action was pretty straight forward with not a lot of traps. It’s pretty much ‘what you see is see what you get’.
DESIGN: 7.5 There was a slope made to look like a service track for cargo tucks; nifty. A few secrets, and the switches weren’t hard to find or figure out. The textures are traditional, but clean and well used. The structuring is nicely done and moves the action along well. You get more than enough of powerups and ammo to get thru, a good balance of baddies to lay out. Not bad at all!
REPLAY VALUE: 6 This is a ‘once and done’ map. Not that it’s bad; it was fun and very short. Once you’ve seen it all, you’ve done it all. But, hey… play on Nightmare with one eye closed! I dare ya! I dare ya! I triple dog dare ya!
OVERALL: 7.2 Very short, fast, easy to play thru map. It’s good fun, while it lasts, then it’s on to Steam…or…something like that.
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