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Summary:
Title: Smothered Hope
Filename: ma_shp.zip
Release date: 7/16/14
Author: Ed C.
Email Address: dadadammerung@gmail.com
Misc. Author Info: Author of Sin City series, Valhalla, and
Putrefier. Textures by Nick Baker.
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* What is included *
New levels: 1
Sounds: No
Music: Yes
Graphics: Yess [lol]
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* Play Information *
Game: DOOM2
Map #: Map01
Single Player: Designed for
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: No
Other game styles:
Difficulty Settings: Yes
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* Construction *
Base: New from scratch
Build Time: One month
Editor(s) used: Doombuilder
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Smothered Hope
Doom 2 iWad
Tested in zDoom. Should work in PrBoom+ as well.
Gameplay: 9/10
What a fun map. One of my all-time favorites. This map is a big one
coming in with over 200 monsters, but man does it feel like
something ripped straight from No Rest for the Living, which is to
say iWad quality.
Level design: 9/10
This level has somewhat of a non-linear feel at the beginning,
though it is ultimately a linear map. The secrets were well-designed
and fun to find. I like all of the height variation found here, in
particular the section with the red key, but it is throughout the
map. I also like the somewhat slow gun progression, giving the
player time to use each weapon against a variety of monsters and
encounters. Those two revs on the lifts behind the moving ceilings
early on when the player only has a shotgun cracks me up. Thank God
it's funny or I'd forget about them later. This map has tons of
"tricks and traps" up its sleave, making it a very interesting map.
Thing Placement: 9/10
Thing placement was awesome in this map. Tons of varitety in
encounters and everything felt like an iWad. Health was the biggest
commodity of this map while ammo was forgiving, allowing for plenty
of moments of freaking out and spraying and praying.
Aesthetics: 9/10
The map was beautiful. Great visuals with the balconies and height
variation, as well as the brightness levels combined with good
texturing and architecture made for a pretty map.
Over-All: 9/10
This map is a shining example of what we all should try to achieve
when we map. Newer mappers, those looking for "what to do," fans of
the iWads, and anybody seeking something fun to play that hits solid
on every point, look no further.


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