Based on the id classic, “Wolfenstein 3D.” Stein.wad takes place
during the 1940’s in an alternate reality in which clandestine research
efforts and appeals to ancient, evil deities are about to give Germany
an overwhelming advantage in World War II. This series includes
period-accurate imagery and design elements relating to the setting and
theme. Anyone who may be offended by the theme or images used in the
series should refrain from playing it. The story is as follows…
In May, 1943, British intelligence received credible information
regarding a German research facility at a remote castle named “Wolfenstein.”
Not much is known about the nature of the research done there, but
rumors abound. Some think powerful new weapons are being developed
there. Others think that doctors use the fortress to conduct experiments
on human subjects – using surgeries, drugs, or both – to engineer the
perfect soldier: larger, stronger warriors who can go days or even weeks
Little is known of the Commandant of Wolfenstein’s forces. He is said to
hold frequent staff meetings. The meeting times, locations, topics, and
members are all kept secret from those not attending. Even the lower
officers consider the Commandant rather mysterious, if not a bit eerie.
He is never seen in person by anyone other than his closest advisors,
who relay his orders. Due to the isolated environment and the secretive
nature of the facility, it seems possible that the Commandant may be
distancing himself from the central command in Berlin and becoming
something of a cult figure within the castle.
As the top covert operative and intelligence agent in the United States,
the Allies have asked you to infiltrate the castle, determine the nature
of the facility there, and report back to our operatives in Europe for
extraction. You are cleared to use your firearm at your discretion.
Remember, this operation will turn the tide of the war.
I probably should have given this a higher score, but the
only reason it had any difficulty at all was because most of the creatures are
invisible. If it weren't for that, this set of maps would be a cake walk
I couldn't even finish it. I got so bored with the mazes
and such in level 3 (which is absolutely HUGE) that I finally said fuck it and
moved on with my life.
Map 1 was a complete waste of time and effort. Bland blue
Wolfenstein walls in a maze format with nothing interesting of note - no decent
battles, nothing to break up t he monotony - an absolute snoozer. Level 2 was
interesting - compelling even at times, and of much better design. Level 3 was
the map that finally made me just hang my head in exasperation at the wasted
space and useless and pointless mazes. Not to mention the HOM's that were in the
actual interesting areas. I honestly don't think I've ever played a set of maps
this bad and given it a review.
Overall: like 3.5 or something
So, the author sets out (in his story - look left) to give
you the impression that he's setting up some sort of
story line that the maps actually put on display. Not
exactly. He might as well become a writer because the story was WAY better than
the actual maps they describe - see above. The whole thing was this weird mix of
Wolfenstein and Doom and not in a good way. There wasn't really much except some
of the textures that even made you think of Wolfenstein.
Invisible monsters can be cool, but not when an entire
level is inhabited by them. I'll give him this - the ammo was fairly well
balanced with the gameplay and I had to do some hunting, as well as planning, to
make it through some of it, but that was LITERALLY the only good thing about
these maps - except for Level 2, the design sucked. I didn't even bother with 4
and 5. Level 3 "could" have been cool and at times it was, but it was just way
too large and ridiculous - not to mention the HOM's. Too bad. Good concept - bad
execution - like the Red Sox. :-)
I think I'm going to pull something else out of the
archives to see if I can find a decent map to review.
5 levels for Doom2 that honestly, I wasn't impressed