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Mitnal FOR Doom 2







Title: Mitnal
Filename: mitnal.zip
Release date: 12/28/03
Author: Bob Larkin (a.k.a. Sematary) (a.k.a. Brad_tilf)
Email Address: interleave1@earthlink.net

Misc. Author Info: 42 years old, 3 children, 4 stepchildren, a beautiful wife and too much time on my hands

Description: The Mayan realm of the dead. It is the ninth and lowest level of the underworld; a place of eternal cold and darkness. This is where the souls of those who lived a bad life are sent to. The ruler of Mitnal is the god Hunhau.

Additional Credits to: ...Nick Baker - Cory Banket - Eric Buck -The author of the Zdoom bsp program without which this map might never have been able to happen - My family, who haven't seen me get off my computer for the last 6 months. lol


* Play Information *

Game: DOOM2
Map #: Map01
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Yes
New Music: Yes
New Graphics: New Textures
Port(s) required: I tested it and it works with Zdoom, Legacy and Skulltag.


* Construction *

Base: New level from scratch
Build Time: about 6 months working an hour a day or so
Editor(s) used: DETH
Known Bugs: None that I know of. May bog down some slower machines. [back in 03 maybe ^^]












Reveiewed by:  Fonze
Tested in zDoom. Works in PrBoom+

Gameplay: 9/10
This map was designed to kill, heh. With a few tough spots and a good amount of "tricks and traps," as well as a generally forgiving amount of health, this map is extremely fun to play through. Oh, and the ending was epic! (and will have you questioning things you never thought you'd question)

Level design: 9/10
This level starts off with multiple paths, giving it a nonlinear feel. It also features tons of "3D" floors. I got stuck in a pool of blood, which kinda sucks, heh, but aside from that everything in this map works, even in PrBoom+! :D Lotta really trippy scenery, like the yellow key sitting in a doorway. Some things are not what they seem, too.

Thing Placement: 9/10
I really liked how things were placed in this map. Each monster served a purpose and there was a good variety on the styles of encounters. Health and ammo were plentiful, though I would have liked to see a few more rockets throughout and stimpacks in the couple of areas that were damage-heavy, like the one with the things that were not as they appeared.

Aesthetics: 10/10
Aesthetics are the real area that this map shines, assuming 9's everywhere else isn't also shining. I love the way this map looks; it captures another dimension very well and has many areas that will stick in your memory.

Over-All: 9/10
If you haven't taken the time to play this map yet, then you are really missing out on something great. Coming in at just over 100 monsters and roughly 10-15 minutes to go through, this one is perfect for every Doom'er!

































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