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Doomzone weapons mod!

for doom 2!

 

 

Summary

REVIEW

The Weapons

Reviewed by:

Sematary

 

Title : Doomzone Weapons Mod
Filename : Doomzone.pk3
Release date : ongoing
Author : Silent Zorah
Website Address :

Zorasoft

 

Go there (his website) for updated versions of the mod!

 

How to use the mod:

drag and drop the pk3 over zdoom (or gzdoom now) and play!

 

BTW - The screenies below are from my map MITNAL, played using the Zdoom engine.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I've never actually reviewed a weapons mod before and honestly, this is much more than a plain old weapons mod. There is a new hud, new weapons and character classes who have all their own special abilities, types of weapons they can carry and use, etc... VERY cool stuff!

 

So, rather than a straight up review, I'm going to provide you with some thoughts on what I saw and experienced. The HUD was ok, did the job. A bit more color perhaps....

The weapons were excellent. VERY well designed - I loved chewing up ammo and seeing the shells flying out of the chamber. Good stuff. And I haven't even tried all the different classes or weapons yet - So I can't WAIT to see what else awaits me. I think I'm going to use it just for the hell of it when reviewing maps. :-)

That should change things up a bit.

 

So here's what I'm going to do - on the left will be MY screenshots. On the right will be the screenshots of the various weapons and here in the center will be the explanations of the classes and weapons so you know what you're getting in to. To get the download, head over to Zorah's site and snap it up!

 

 

* The Classes *

Class: Infantry
Specialty: Light Weaponry
Starter: LS57 SMG
Explosive: Frag Grenade
Exotic: VC5 Arc Rifle
Description: The recruit. Likely his first time in real combat.
Fairly accurate, but rarely steps outside his
comfort zone. Good for most early situations.
Arms: 1 - M32 Combat Knife
2 - StA-18 Semi-Automatic Pistol
3 - M4 Revolver
4 - M66 Silenced Machine Pistol
5 - LS57 Sub-Machine Gun
6 - M82SE Silenced Assault Rifle
7 - M224-A1 Light Machine Gun
8 - VC5 Arc Rifle
9 - StA-5X Arc Cannon

Class: Gunner
Specialty: Heavy Machine Guns
Starter: M224-A1 LMG
Explosive: Frag Grenade
Exotic: VC21 Boltgun
Description: The commando. Loves the feel of a heavy machine gun
in his hands. Good for suppression.
Arms: 1 - M32 Combat Knife
2 - StA-18 Semi-Automatic Pistol
3 - VC8 Shotgun Pistol
4 - M224-A1 Light Machine Gun
5 - StA-11 Sub-Machine Gun
6 - StA-3 Minigun
7 - StA-2 Grenade Launcher
8 - VC21 Boltgun
9 - StA-5X Arc Cannon

Class: Commander
Specialty: Jack of All Trades
Starter: StA-11 SMG
Explosive: Frag Grenade
Exotic: StA-X3 W.A.S.P.
Description: The veteran. Has seen a lot of combat, proficient
with a wide variety of weaponry. Good as a final line
of defense.
Arms: 1 - M32 Combat Knife
2 - StA-18 Semi-Automatic Pistol
3 - M4 Revolver
4 - StA-11SE Silenced Sub-Machine Gun
5 - LS-13 Combat Shotgun
6 - M82 Assault Rifle
7 - VC-9 Rocket Launcher
8 - StA-X3 W.A.S.P.
9 - StA-5X Arc Cannon

Class: Demolition
Specialty: Explosives
Starter: LS13 Shotgun
Explosive: Proximity Mine
Exotic: M327 MGL
Description: The demolition expert. When it absolutely must die
or be destroyed, he's the man to call. Good for
dealing heavy damage.
Arms: 1 - M32 Combat Knife
2 - StA-18 Semi-Automatic Pistol
3 - LS-13 Combat Shotgun
4 - StA-11 Sub-Machine Gun
5 - StA-52SE Silenced Light Assault Rifle
6 - StA-2 Grenade Launcher
7 - VC-9 Rocket Launcher
8 - M327 Multiple Grenade Launcher
9 - StA-5X Arc Cannon

Class: Rifleman
Specialty: Accuracy
Starter: StA-14 Rifle
Explosive: Proximity Mine
Exotic: VC1 Flamethrower
Description: The marksman. Prefers to line his shot up just right
and inflict massive damage with a one-shot rifle.
Good for sniping.
Arms: 1 - M32 Combat Knife
2 - StA-18 Semi-Automatic Pistol
3 - VC8 Shotgun Pistol
4 - M66 Silenced Machine Pistol
5 - StA-14 Battle Rifle
6 - StA-52 Light Assault Rifle
7 - VC-32 Sniper Rifle
8 - VC-1 Flamethrower
9 - StA-5X Arc Cannon

Class: Recon
Specialty: Scavenging
Starter: StA-52 Assault Carbine
Explosive: Frag Grenade
Exotic: None
Description: The walking armory. Has no problem picking up a weapon
with little to no training, a natural in the field.
Uses the weapons he finds to their fullest potential.
Good for versatility.
Arms: 1 - M32 Combat Knife
2 - StA-18 Semi-Automatic Pistol
3 - M4 Revolver
4 - StA-52 Light Assault Rifle
5 - M82 Assault Rifle
6 - LS-13 Combat Shotgun
7 - StA-11 Sub-Machine Gun
8 - M224-A1 Light Machine Gun
9 - StA-3 Minigun
0 - VC-9 Rocket Launcher

Class: Colonel
Specialty: Heavy Ordinance
Starter: StA-3 Minigun
Explosive: Teslite Grenade
Exotic: VC5 Arc Rifle, VC21 Boltgun, M327 MGL, VC1 Flamethrower,
StA-X3 W.A.S.P.
Description: The hardcore. Carries a ton of heavy weaponry, commands
authority from friend and foe alike. Good for laying
the smackdown.
Arms: 1 - FSK-7 Fury Knife
2 - StA-18 Semi-Automatic Pistol
3 - StA-3 Minigun
4 - LS-13 Combat Shotgun
5 - VC-32 Sniper Rifle
6 - VC21 Boltgun
7 - M327 Multiple Grenade Launcher
8 - VC1 Flamethrower
9 - VC5 Arc Rifle
0 - StA-X3 W.A.S.P.

Class: Mercenary
Specialty: Stealth, Range, and Explosives
Starter: StA-52SE Assault Carbine
Explosive: Incendiary Grenade
Exotic: M327 Multiple Grenade Launcher, VC39 Accelerator Rifle
Description: The soldier of fortune. Unbound by such things as
"ethics" and "rules of engagement," the Mercenary
works alone, and gets results. By any means necessary.
Good for overwhelming hordes.
Arms: 1 - FSK-7 Fury Knife
2 - StA-18SE Silenced Semi-Automatic Pistol
3 - M66 Silenced Machine Pistol
4 - StA-52SE Silenced Light Assault Rifle
5 - LS57 Sub-Machine Gun
6 - LS18 Shredder Shotgun
7 - M224-A1 Light Machine Gun
8 - M33 Silenced Sniper Rifle
9 - M327 Multiple Grenade Launcher
0 - VC39 Accelerator Rifle

Class: Elite
Specialty: Demon Hunting
Starter: M82 Assault Rifle
Explosive: Frag Grenade
Exotic: UAC14 "Super" Shotgun, "Unmaker"
Description: The badass. He's a man and a half, got a fist full of
vertebrae and a head full of mad. Good for utter
annihilation of everything that moves.
Arms: 1 - Fists
UAC22 Combat Chainsaw
2 - StA-18 Semi-Automatic Pistol
M82 Assault Rifle
3 - LS-13 Combat Shotgun
UAC14 "Super" Shotgun
4 - StA-3 Minigun
5 - UAC7 Rocket Launcher
6 - UAC4-A2 Plasma Pulse Rifle
7 - StA-5X Arc Cannon
8 - Unknown Demonic Xenomorph - "Unmaker"

* The Weapons *

M32 Combat Knife
Type: Melee
Damage: ****
Speed: ***
Range: *
Magazine: N/A
Class: Infantry, Gunner, Commander, Demolition, Rifleman, Recon
Description: Basic standard issue combat knife. Great use as a
stealth weapon, lots of power. Better than your
fist, poor for sniping.

FSK-7 Fury Knife
Type: Melee
Damage: ****
Speed: ***
Range: *
Magazine: N/A
Class: Colonel, Mercenary
Description: Basic standard issue combat knife for Colonel class.
Serrated combat knife specifically designed for ripping
flesh. Hits twice per swing.

Fists
Type: Melee
Damage: **
Speed: ****
Range: *
Class: Elite
Description: Balled up hands attached to wrists. Don't go down
without a fight!!

StA-18 Semi-Automatic Pistol
Type: Secondary
Damage: **
Speed: ***
Range: *****
Magazine: 12
Class: All
Description: Basic standard issue pistol. Not much power, but
makes a decent backup plan. You still need something
better.

M4 Revolver
Type: Secondary
Damage: ****
Speed: **
Range: *****
Magazine: 6
Class: Infantry, Commander, Recon
Description: Welcome back to the old west, Marine. The M4's
magnum bullets have a tendency to make zombies,
imps, and demons wish it weren't high noon. Now
all you need is more bullets.

M66 Machine Pistol
Type: Secondary
Damage: **
Speed: ***
Range: ***
Magazine: 18
Class: Infantry, Rifleman, Mercenary
Description: Fully automatic machine pistol. What more could
you want? How about a larger magazine...

VC8 Shotgun Pistol
Type: Secondary
Damage: ****
Speed: **
Range: **
Magazine: 3
Class: Gunner, Rifleman
Description: Want a shotgun, but are too loaded down with heavy
weapons? The shotgun pistol was designed for you!
Three shells holding ten pellets each, the VC8 is
a good option for those who find their pistols a
little less... Adequate.

LS57 Sub-Machine Gun
Type: Primary
Damage: ***
Speed: ****
Range: ***
Magazine: 40
Class: Infantry, Mercenary
Description: Standard issue weapon for Infantry. Fairly accurate,
good for most situations. Includes both full-auto
and three round burst fire.

M82 Assault Rifle
Type: Primary
Damage: ****
Speed: ***
Range: ****
Magazine: 32
Class: Infantry, Commander, Recon, Elite
Description: Standard issue weapon for Elite. What it lacks in
fire rate, it makes up for in power and accuracy.
The definitive go-to weapon for serious Marines.

M224-A1 Light Machine Gun
Type: Primary
Damage: *****
Speed: ****
Range: *
Magazine: 80
Class: Infantry, Gunner, Recon, Mercenary
Description: Standard issue weapon for Gunner. Originally used
only by the Marine Special Forces under the A3
revision, the M224-A1 boasts power, high fire rates,
and a massive magazine. Hope you've got good
shoulders, because recoil on this thing is a bitch.

StA-11 Sub-Machine Gun
Type: Primary
Damage: **
Speed: ****
Range: ***
Magazine: 48
Class: Gunner, Commander, Demolition, Recon
Description: Standard issue weapon for the Commander. Tiny but
effective, the StA-11 was developed as a solution for
light infantry, close quarters engagements. Anything
larger, though, and you'll want to find something
better.

StA-2 Grenade Launcher
Type: SpecOps
Damage: *****
Speed: *
Range: ***
Magazine: 1
Class: Gunner, Demolition
Description: For when the StA-11 just can't cut it against the
mobs, this break-action grenade launcher is sure to
clear the path. Featuring 40mm HE slugs, it boasts
a lot of power, at the cost of an excruciating reload
time.

StA-3 Minigun
Type: Primary / SpecOps
Damage: ***
Speed: *****
Range: ***
Magazine: 96
Class: Gunner, Recon, Colonel, Elite
Description: A big gun. A HUGE gun. Not THE big gun, but close.
Six rotating vented barrels means lots of bullets.
How much? Enough to be considered an environmental
hazard. Send them running!

VC9 Rocket Launcher
Type: SpecOps
Damage: *****
Speed: *
Range: ***
Magazine: 1
Class: Commander, Demolition, Recon
Description: A huge tube of explosive death, the VC9 is capable of
immobilizing almost any threat. With a kill radius of
10m, none can withstand the destructive power of the
VC9.

LS13 Combat Shotgun
Type: Primary
Damage: *****
Speed: *
Range: ***
Magazine: 8
Class: Commander, Demolition, Recon, Colonel
Description: Standard issue weapon for Demolition. What arsenal
would be complete without the devastating power of a
shotgun? The LS13 is fully capable of obliterating
almost every foe at point blank range, while still
being fairly effective at medium range. Damage is
laughable at long range, and reload time's a massive
pain.

StA-52 Light Assault Rifle (LAR)
Type: Primary
Damage: ****
Speed: ****
Range: ***
Magazine: 40
Class: Demolition, Rifleman, Recon, Mercenary
Description: Developed as a solution for close quarters engagement,
the StA-52 LAR has a higher fire rate and larger
magazine thant he M82 assault rifle, while accuracy
and power takes a hit. However, with the eight extra
rounds, the StA-52 proves to be every bit as formidable
as the M82.

StA-14 Battle Rifle
Type: Primary
Damage: ****
Speed: *****
Range: *****
Magazine: 12
Class: Rifleman
Description: Standard issue weapon for Marksman. The veteran of
the battlefield, with over 50 years of reliable
service. The StA-14 is a semi-automatic high caliber
rifle, showing its superior legacy design over
today's modern "toys." Go show them how to pop a top,
like a real soldier.

VC32 Sniper Rifle
Type: SpecOps
Damage: *****
Speed: *
Range: *****
Magazine: 6
Class: Rifleman, Colonel
Description: What? GO into combat? YOURSELF? The VC32 is perfect
for dominating the battlefield from your own little
nest. With both 2x and 5x zoom, you can comfortably
snipe down range at unsuspecting fools that dare
cross your eye, you lovable sharpshooter, you.

M33 Sniper Rifle
Type: SpecOps
Damage: ****
Speed: *****
Range: *****
Magazine: 12
Class: Mercenary
Description: For those who think manually cycling rounds is a pain
in the ass, the M33 was designed for you. With a
twelve round box magazine and semi-automatic trigger
system, this sniper rifle has you covered at both
close and long range. And if that wasn't awesome
enough, this baby comes with a suppressor, so your
target will never know what hit him.

LS18 Shredder Shotgun
Type: SpecOps
Damage: ****
Speed: ***
Range: **
Magazine: 10
Class: Mercenary
Description: Say goodbye to manually cycling rounds with the LS18
Shredder Shotgun. Fully automatic with ten rounds
of buckshot and a drum magazine, the LS18 is perfect
for riot control. However, due to its high fire rate,
this shotgun's range suffers considerably, so get in
close.

UAC14 "Super" Shotgun
Type: Exotic
Damage: *****
Speed: *
Range: **
Magazine: 2 (2 shells per shot)
Class: Elite
Description: Is one shotgun not enough for you? How about another?
The UAC14 is the big daddy of shotguns, boasting enough
stopping power to fell a Baron with only a few mere
shots. Good news is, it uses the same ammo as the LS13.
Bad news is, you'll have to reload after every shot.
Pick your scenario.

UAC22 Combat Chainsaw
Type: Melee / Secondary
Damage: ****
Speed: *****
Range: *
Magazine: N/A
Class: Elite
Description: Ah, chainsaw. The great communicator. Now with two
blades, great for ripping those demons to shreds and
groping your ex-girlfriend.

UAC7 Rocket Launcher
Type: SpecOps
Damage: *****
Speed: ***
Range: ***
Magazine: 5
Class: Elite
Description: VC-9 not doing enough damage for you? Grab the UAC7
Rocket Launcher! Now with extended, five rocket
magazines, and boasting every last bit of firepower!

UAC4-A2 Plasma Pulse Rifle
Type: Primary
Damage: ****
Speed: ****
Range: ****
Magazine: 50
Class: Elite
Description: An early prototype of UAC's modern Mk.3 plasma rifle,
the UAC4-A2 pulse rifle is still more than formidable.
This dated model doesn't need to cool down after
firing, but it does require the user to switch out cells
manually.

VC5 Arc Rifle
Type: Exotic
Damage: ***
Speed: *****
Range: *****
Magazine: 100
Class: Infantry, Colonel
Description: Is shooting bullets just not cool enough for you?
Grab an Arc Rifle and fry some people with lightning.
The Arc Rifle is capable of sending continuous
streams of lightning into the battlefield, with a
regenerating ammo pool every time it vents. However,
the venting can not be interrupted, or else... well,
you don't want to know.

VC21 Boltgun
Type: Exotic
Damage: *****
Speed: *
Range: ****
Magazine: 10
Class: Gunner, Colonel
Description: Originally developed as a nailgun for construction,
the VC21 was later outfitted with explosive bolts for
military application. You finally get to play with
dad's power tools.

StA-X3 W.A.S.P.
Type: Exotic
Damage: *****
Speed: *****
Range: ***
Magazine: 9
Class: Commander
Description: This bad behemoth of a weapon is called M80's big
brother, and for a reason. This missile launcher
aggressively tracks its targets, near or far,
and delivers a devastating payload of explosive
death. Fires in both full-auto and burst fire
modes, so make sure you've got a good visual.

M327 Multiple Grenade Launcher
Type: Exotic
Damage: *****
Speed: **
Range: ***
Magazine: 6
Class: Demolition, Colonel
Description: Break action grenade launcher? Pfft, that's lame.
Go into combat with the M327 instead. With the M327,
you get 6 times the ammunition as the StA-2, with a
much higher fire rate. Go paint those corridors a
pretty red paint job.

VC1 Flamethrower
Type: Exotic
Damage: *****
Speed: *****
Range: ***
Magazine: 100
Class: Rifleman, Colonel
Description: For the pyromaniac in all of us. The VC1 spews
burning, liquid fuel all over any unfortunate soul
that stands in your way. Why put a bullet in them?
Make them scream, crying for mercy as their flesh
melts from their bones...

VC39 Accelerator Rifle
Type: Exotic
Damage: *****
Speed: **
Range: *****
Magazine: 9
Class: Mercenary
Description: What's worse than getting hit with a sniper bullet?
Three rounds of explosive payload from a thousand
meters away, that's what. The VC39 is capable of
burst firing a lethal plasma payload over long
distances at high velocity. But due to this
overwhelming power, the weapon must charge before
obliterating your enemy's face.

Unknown Demonic Xenomorph - "Unmaker"
Type: Exotic
Damage: *****
Speed: *****
Range: *****
Magazine: Unknown
Class: Elite
Description: Not much is known about this strange, fleshy beast,
other than its use as some sort of weapon. It seems
to speak in some demonic language when it switches
attack modes, but researchers have experienced heavy
fatigue, dizziness, fainting, and even death while
using it... Handle at your own risk!

StA-5X Arc Cannon
Type: Exotic
Damage: *****
Speed: *****
Range: *****
Magazine: 100
Class: Infantry, Gunner, Commander, Demolition, Rifleman, Colonel
Description: The heaviest of heavy ordinance. This prototype
plasma cannon is capable of reducing nearly
EVERYTHING in a 30m radius to red chunks. And if
that weren't enough, the bastard is upgradable with
amplifier, power current, and ventilation mods.
tl;dr: HOLY F*CKING SH*T!!!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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