Advanced engine needed : ZDoom
Primary purpose : Single play
====================
Title : Bossed
Filename : bossed.wad
Release date : 5/5/2013
Author : C30N9
Email Address : c30n9doom@gmail.com
Other Files By Author : The Mort - Map 14 from Hadephobia - Map 9,23 and
25 from Interception - Map 04 from PRCP
Description : "Bossed" is a small wad that contains 5 maps for
Doom 2 using lots of ACS scripts, so it's
designed only for ZDoom. In each map there's a
boss encounter at the end. New monsters are
included from Realm667 Beastiary and most of
Skulltag's monsters.
The Story
You (Doomguy) have gone through many hellish
invasions without having cruel problems. You are
a legend. You're one of a kind. This is what
attracted hellish species from another
dimensions.
A group of 5 monsters who call themselves "The
Elite 5" wanted to challenge you, so they started
to invade the earth just as every time hell did
in the past. However, it is mentioned that they
are not like any monsters you've faced them
before.
The maps are hard after the beginnings and
gameplay could take more than 1 hour.
Additional Credits to : Various - They are all mentioned in a credits
map
at the end (CRED)
======================
* What is included *
New levels : 5
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP0X
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
THis
map wasn't nearly as difficult as hydra, but it was still difficult and I'll be
the first to admit that my skills aren''t up to par but honestly, this map could
have used a little bit more health. ammo wasn't an issue.there was plenty to get
the job done - with room to spare I think - and keep in mind, I've only played
through the first map, so it may get tighter in the next maps. i think what
really brought the score down for me those was the boss battle at the end of map
1. it's not that it wasn't difficult enough - it was that i was trying to battle
the boss and i had a bunch of imps in the walls around me pegging me with
fireballs while i was trying to do it. sure, it's doable, but necessary? isn't
the boss imp enough?
Playability - rating:
7
the first time i played through this map, i got my ass
kicked - mostly by the jumps i had to make across the nukage to get to the
final go round and deal with the boss. the second time around i had a much
easier time with them but they were still a pain in the ass and you had to
deal with them while you were cannon fodder for automatic fireballs coming
out of the walls. a small tip for mappers here - i enjoy a challenge as much
as any bloke (as they say in england) but i really just want to have fun.
the hops by themselves, without being fired upon would have been nice, or
just make me try and avoid a hail of fire - but both? not fun. frustrating
is more like it. despite that, the map was worth playing twice and trying to
improve on what i did the first time, so it had staying power. many of your
better players will probably rip through this map in no time and ask where
the challenge was - but for the rest of us (and there are alot of us who
aren't exactly john romero when we're playing doom - lighten up a bit and
let us have some fun. I did enjoy the map and i even enjoyed it the 2nd time
through. but it was pretty basic as far as figuring your way through it -
that is to say - pretty linear, but I'll get to that in the next section. i
do, however want to finish all five maps, so that should say
something. :-)
Level Design - rating:
6
this was the weakest part of the score. there wasn't alot of imagination in the
design of the map and I especially got pissed off trying to jump over
those pillars in the nukage while being fired upon. That is more of a gameplay
thing though, i guess. mostly, just not alot of detail - very basic and minimal
use of all the cool shit that you can really do with zdoom. the scripting was
nice however and i did enjoy seeing the bridge appear after i killed all the
lost souls to get it to rise. also, no secrets - which was kind of disappointing
- none that i could find anyway. a couple of hidden walls with some bonuses in
them - especially toward the end where I really could have used some extra
health to battle the boss, would have been nice. maybe i'm being to harsh. i
don't think so though. it really was a very basic design - no flaws to it, which
is a plus, but it lacked detail which really could have brought it to life.
overall - rating:
6.8 ish
I
think you'll enjoy playing it. better players might only enjoy it once. if
you're looking for a map that is really stunning to behold, you won't find
it here. but it is functional and seems to be put together well. i did find
one flaw, which the author probably couldn't have planned for but there was
a section after crossing the nukage where you enter a section that has two
sets of shotgun ammo that begins to drop as soon as you cross into the
sectory. well.... i jumped out to see if maybe i could just drop some ammo
on the imps rather than ride down with them and flail around trying to keep
from getting killed till i reached the bottom. unfortanutely, after i leaped
out, i was not only not able to fire upon the imps but i couldn't even
get back into the sector. like i said, not probably expected by the author,
but shit happens. Also, the author made good use of the realm667 bestiary
and a few other modifications - zdoom related i believe. honestly, worth
taking the time to play. you will enjoy it. I think i might have my gamer 28
year old son run through it and give me his opinion. he loves a challenge.
:-)