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Wicked Awakening for
SP Doom2 (map 1)
Get the lmp which will show you how to beat the map (Give it a try on your own first though).
Well, let me begin with the good. First, the map is gorgeous. The author uses the abilities of the Legacy port to full advantage to render a wonderful 3d environment that makes the battles all that much more interesting because the attack can be coming from anywhere. Also, lighting is quite nice. And, for the most part, gameplay is excellent, if a little linear. The battles are tough at times and something is continually getting sprung on you but as he says in the text file, you can duck and shoot. It's all good.
Now for the bad. For the second map
in a row I am frustrated by an author who does not take into consideration
his audience. I mean, I've got nothing against a good battle but the last
room and the exit hallway are simply ridiculous. Look to the left at the
picture and that is the room you find yourself in just before the exit
hallway. At this point in the game, you have run low on health (and ammo).
You are in a big room with lots of crates and chaingunners sniping at you
from various points throughout the room. Because they are at a distance,
it is difficult for YOU, the player to get a bead on them before they
flatten you but if you do manage this Herculean feat, you will move into
the room and IMMEDIATELY find yourself surrounded by dozens of those
goddam flying skulls as well as imps, etc... and you must recover the
yellow key. At this point, you are running around like mad trying to get
some health and ammo and you discover that you can't simply shoot because
you have attacks from multiple directions at once. So - you run for the
yellow door with all due haste and open it (provided you accidentally came
across the yellow key in your pellmell run for survival. What do you find
waiting for you? Take a look at the picture at the top of the page. Not
one, not two, but THREE Atchviles await you in this slim corridor and all
the beasts of hell are at your back. Even with a full charge in my plasma
gun - there was simply no way to defeat this. THREE of them? Are you f'n
kidding me? One I can see. As long as you held on to some plasma ammo
you're ok. But three? It only takes an attack from ONE to seriously F up
The author sent me an "end game" scenario that you can attempt to try and finish this map. Here it is:
End Strategy: Snipe the chaingunners with your own
chaingun without triggering the linedef's in the middle of the room while
hiding behind the nearest boxes.
It almost sounds possible.