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SPACELAB for Doom2
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Author(s): Keith Hickman SP Doom2 (map 1) requires: any port Reviewer:Blue Paladin
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About Spacelab
for Doom2 (by author) Your mission objective is simple: Transport to orbiting Spacelab. Determine the reason they stopped transmitting alien genetic experimental data to our downlink. Could be transmitter damage. MISSION INFO: Routine investigation. Standard sidearm required. My Review: Well, this was an interesting map due to the
new sound effects added. The action got heavy in spots with a few traps
well set up to catch you off guard. Everything looked like traditional Doom
levelage through and through, save for a few new textures which were pretty
cool. As for the game play, it took time to traipse about the map, looking
for the switches that activate doors and lifts that lead you into the next
part of the map, some were hidden in secret enclaves, which I found to be
annoying. Accessing the keys and even the exit depends on you finding these
secrets. That really drew out the game time for a map that should only take
maybe twenty minutes to play thru; it took me an hour (gag, choke). The design was pretty good, it
had a real techie kind of feel, yet there were a few textures that looked
funky and out of place, I grew tired of the Comp1
textures after this map. Had it not been for the teleport traps, I would
have fallen asleep on this one.
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